3.2 The Terminology of Probability
LEARNING OBJECTIVES
- Understand and use the terminology of probability.
Every day, decisions are made that involve uncertainty about the outcome. The ability to estimate and understand probability helps us make good decisions. Probability is a numerical measure that is associated with how certain we are of outcomes of a particular experiment or activity. Examples of probability used in every day life include the probability that it will rain today and the probability of winning the lottery.
An experiment is a planned operation carried out under controlled conditions. If the result is not predetermined, then the experiment is said to be a chance experiment. An experiment is any activity where the outcome is uncertain. Flipping a coin, rolling a pair of dice, or drawing a card from a deck of cards are all examples of an experiment.
A result of an experiment is called an outcome. For example, in the experiment of flipping a coin, a possible outcome is getting heads. The sample space of an experiment is the set of all possible outcomes of that experiment. Three ways to represent a sample space are: to list the possible outcomes, to create a tree diagram, or to create a Venn diagram. The uppercase letter [latex]S[/latex] is used to denote the sample space. For example, in the experiment of flipping a coin, the sample space has two outcomes: heads or tails. In the notation of probability, we would write the sample space of flipping a coin like [latex]S= \{H, T\}[/latex] where [latex]H[/latex] is heads and [latex]T[/latex] is tails.
An event is any combination of outcomes. Generally, an event is a collection of outcomes that posses some trait or characteristic. Upper case letters like [latex]A[/latex] and [latex]B[/latex] are used to represent events. For example, if the experiment is to flip a coin two times, event [latex]A[/latex] might be getting at most one head in the two flips. In probability, we are interested in finding the probability of a event. The probability of an event [latex]A[/latex] is written [latex]P(A)[/latex].
EXAMPLE
Suppose a coin is flipped two times.
- What is the sample space for this experiment?
- Identify all of the outcomes in the event “exactly one head.”
- Identify all of the outcomes in the event “at least one tail.”
Solution:
- [latex]S=\{HH, HT, TH, TT\}[/latex] where [latex]H[/latex] is heads and [latex]T[/latex] is tails. For example, the outcome [latex]HT[/latex] means heads on the first flip and tails on the second flip.
- The outcomes in the event “exactly one head” are [latex]HT[/latex] and [latex]TH[/latex]. These are the only outcomes in the sample space [latex]S[/latex] where there is exactly one head in the two flips.
- The outcomes in the event “at least one tail” are [latex]HT[/latex], [latex]TH[/latex], and [latex]TT[/latex]. “At least one” means one or more, so we need to include all of the outcomes in the sample space where there is one or more tails.
NOTE
The order in which things happens is important, so the outcomes [latex]HT[/latex] and [latex]TH[/latex] are different outcomes. The outcome [latex]HT[/latex] consists of getting heads on the first flip and tails on the second flip. The outcome [latex]TH[/latex] consists of getting tails on the first flip and heads on the second flip, which is a completely different outcome from [latex]HT[/latex].
Probability is a numerical measure of the likelihood that an event will occur. The probability of an event is the long-term relative frequency of that event. Probabilities are numbers between zero and one, inclusive—that is, zero and one and all numbers between these values. Probabilities can be written as fractions, decimals, or percents. [latex]P(A) = 0[/latex] means the event [latex]A[/latex] can never happen—the probability is 0%. [latex]P(A) =1[/latex] means the event [latex]A[/latex] always happens—the probability is 100%. [latex]P(A) = 0.5[/latex] means the event [latex]A[/latex] is equally likely to occur or not to occur—there is a 50% chance [latex]A[/latex] will happen and a 50% chance [latex]A[/latex] will not happen.
Approaches to Determining Probability
The way that we calculate the probability of an event depends on the situation we are analyzing.
Classical Method Approach to Probability
Most often associated with games of chance, the classical method approach requires us to know that the outcomes of an experiment are equally like to occur. We have already seen an experiment where the outcomes are equally likely to occur—flipping a coin. Equally likely means that each outcome of an experiment occurs with equal probability. In the experiment of tossing a fair coin, you know that you have a 50% chance of getting heads and a 50% chance of getting tails—the outcomes of heads or tails are equally likely to occur. If you roll a fair, six-sided die, you know that you have the same chance [latex]\left(\frac{1}{6}\right)[/latex] of getting any of the six faces—the outcomes of 1, 2, 3, 4, 5, 6 are equally likely to occur.
To calculate the probability of an event [latex]A[/latex] when all outcomes in the sample space are equally likely, count the number of outcomes for event [latex]A[/latex] and divide by the total number of outcomes in the sample space.
[latex]\begin{eqnarray*}\\P(A)&=&\frac{\mbox{number of outcomes in event }A}{\mbox{total number of outcomes in the sample space}}\\\\\end{eqnarray*}[/latex]
EXAMPLE
Suppose a coin is flipped two times.
- What is the probability of getting “exactly one head?”
- What is the probability of getting “at least one tail?”
Solution:
Previously, we found the sample space for this experiment: [latex]\displaystyle{S=\{HH, HT, TH, TT\}}[/latex].
- The outcomes in the event “exactly one head” are [latex]HT[/latex] and [latex]TH[/latex]. We see that there are 2 outcomes in the event out of the 4 possible outcomes in the sample space. So
[latex]\begin{eqnarray*} \\ P(\mbox{exactly one head}) & = & \frac{2}{4}=0.5 \\ \\ \end{eqnarray*}[/latex]
- The outcomes in the event “at least one tail” are [latex]HT[/latex], [latex]TH[/latex], and [latex]TT[/latex]. We see that there are 3 outcomes in the event out of the 4 possible outcomes in the sample space. So
[latex]\begin{eqnarray*} \\ P(\mbox{at least one tail}) & = & \frac{3}{4}=0.75 \\ \\ \end{eqnarray*}[/latex]
TRY IT
Suppose you roll a fair six-sided die with the numbers [latex]1, 2, 3, 4, 5, 6[/latex] on the faces.
- What is the sample space for this experiment?
- What is the probability of getting at least 5?
- What is the probability of getting an even number?
- What is the probability of getting a number less than 4?
- What is the probability of getting a 7?
Click to see Solution
- [latex]S=\{1,2,3,4,5,6\}[/latex]
- [latex]\displaystyle{P(\mbox{at least 5})=\frac{2}{6}=0.3333....}[/latex]
- [latex]\displaystyle{P(\mbox{even number})=\frac{3}{6}=0.5}[/latex]
- [latex]\displaystyle{P(\mbox{less than 4})=\frac{3}{6}=0.5}[/latex]
- [latex]\displaystyle{P(\mbox{7})=\frac{0}{6}=0}[/latex]
It is important to realize that in many situations, the outcomes are not equally likely. A coin or die may be unfair or biased. Two math professors in Europe had their statistics students test the Belgian one Euro coin and discovered that in 250 trials, a head was obtained 56% of the time and a tail was obtained 44% of the time. The data seem to show that the coin is not a fair coin, but more repetitions would be helpful to draw a more accurate conclusion about such bias. Some dice may be biased. Look at the dice in a game you have at home. The spots on each face are usually small holes carved out and then painted to make the spots visible. Your dice may or may not be biased because it is possible that the outcomes may be affected by the slight weight differences due to the different numbers of holes in the faces. Gambling casinos make a lot of money depending on outcomes from rolling dice, so casino dice are made differently to eliminate bias. Casino dice have flat faces and the holes are completely filled with paint having the same density as the material that the dice are made out of so that each face is equally likely to occur.
Empirical Method Approach to Probability
The empirical or relative frequency approach to probability uses results from identical previous experiments that have been performed many times. Probabilities are based on historical or previously recorded data by determining the proportion of times an event occurs within the data. For example, a retail business owner might want to know the probability that a customer spends more than $50 at their store. To determine this probability, the business owner would look at previous sales, count the number of sales over $50 and then divide that number by the total number of previous sales.
To calculate an empirical probability, repeat the experiment over a large number of trials and record the result of each trial. To find the probability of event [latex]A[/latex], count the number of times event [latex]A[/latex] happened and divide by the total number of trials.
[latex]\begin{eqnarray*} \\ P(A)=\frac{\mbox{number of times }A\mbox{ occurs}}{\mbox{total number of trials}} \\ \\ \end{eqnarray*}[/latex]
To get an accurate probability using this approach, it is important that the experiment is repeated a very large number of times. This important characteristic of probability experiments is known as the law of large numbers, which states that as the number of repetitions of an experiment increases, the relative frequency obtained in the experiment tends to become closer and closer to the theoretical probability. Even though the outcomes do not happen according to any set pattern or order, overall, the long-term observed relative frequency will approach the theoretical probability.
EXAMPLE
An online retailer wants to know the probability that a transaction will be less than $30. In 2000 transactions, 650 are less than $30.
Solution:
[latex]\displaystyle{P(\mbox{less than }\$30)=\frac{650}{2000}=0.325}[/latex]
Subjective Method Approach to Probability
In the subjective method approach to probability, probabilities are determined by educated guess, personal belief, intuition, or expert reasoning. A subjective probability is essentially a guess, but a guess based on an accumulation of knowledge, understanding, and experience. Estimating the probability the price of a stock goes down over time or the probability a certain sports team will win a championship are examples of subjective probability.
Watch this video: Probability: Tossing Two Coins by Joshua Emmanuel [5:55] (transcript available).
Concept Review
In this section we learned the basic terminology of probability. The set of all possible outcomes of an experiment is called the sample space. Events are subsets of the sample space, and they are assigned a probability that is a number between zero and one, inclusive.
Attribution
“3.1 Terminology“ in Introductory Statistics by OpenStax is licensed under a Creative Commons Attribution 4.0 International License.