Section banner indicating the start of a new section. On the right, 7 icons depict the senses: a heart and brain, an eye, a hand, an ear, a nost, a mouth, and an arrow (movement). Chapter 7 banner is orange with all icons highlighted.

7.3 Multisensory Design Experiences

Interactive products that incorporate smart technologies depend on the integrated expertise of a range of design disciplines. The synergy of the design team provides important skills for developing enhanced sensory product interactions that make familiar products more complex. For example, interdisciplinary design teams develop watches that no longer only have the primary function of telling time; they can measure your heart rate (tactile), send messages to your friends (visual), alert you about key events (auditory), and even wind themselves with animated and rhythmic (kinetic) hand gestures (Park & Alderman, 2018). Watches may soon emit smells to trigger important memories or rituals. These days, do you have a watch or another device for telling time? Take a few minutes to reflect on your device’s additional features, especially its multimodal and accessible features.

enhanced multisensory and multi-layered product interactions

While video games provide even more complex multisensory experiences, the essence of multisensory layering in design is the same – to integrate patterns of sensory modalities or layers that stimulate multiple senses in a specific order over time or in synchronous clusters. In the example below, we see a participant player perceiving and interpreting the game’s electromagnetic (light and sound) and mechanical (motion mapping and handrails) stimuli. In response, our player takes action by stepping on or across squares in reaction to the beat and to their own physical capabilities. This leads to an engaging pattern of further sensory stimulation and responses. A key concept that helps us understand how to design the order of sensory interactions is called sensory dominance, which we explain in the following section.

Person in white shirt and green pants, playing a dance game at an arcade. Surrounding the person's head are pink, blue, and green musical notes. To the left of the head is the text Hear it... with a yellow circle with an icon of an ear inside. Next to it is the text See it... with a blue circle and an icon of an eye inside. To the right of the persons feet is the text Move it!

 Player engaging with complex, active, and fun multisensory stimuli

 

License

Icon for the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License

Sense-It!: Insights into Multisensory Design Copyright © 2023 by Lois Frankel, PhD & the Sense-It! Team is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, except where otherwise noted.

Share This Book