Nomenclature of a toy 2D optimization problem

Consider the toy optimization problem in two variables:

\min _x x_1^2-x_1 x_2+2x_2^2-3x_1-1.5x_2: -1 \leq x_1 \leq 2, \quad 0 \leq x_2 \leq 3 .

For this problem:

  • The optimal value is p^*=-10.2667 .
  • The optimal set is the singleton \mathbf{X}^{\text {opt }}=\left\{x^*\right\}, with
x^*=\left(\begin{array}{c} 2.00 \\ 1.33 \end{array}\right) .
  • Since the optimal set is not empty, the problem is attained.
alt text An \epsilon-sub-optimal set for the toy problem above is shown (in a darker color), for \epsilon=0.9. This corresponds to the set of feasible points that achieves an objective value less or equal to p^*+\epsilon.

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Hyper-Textbook: Optimization Models and Applications Copyright © by L. El Ghaoui. All Rights Reserved.

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