Bandura, A. (1977). Social learning theory. Englewood Cliffs, NJ: Prentice Hall.

Corbett, S. et Snelgrove-Clarke, E. (2016). « Virtual versus face-to-face clinical simulation in relation to student knowledge, anxiety, and self-confidence in maternal-newborn nursing: A randomized controlled trial ». Nurse Education Today, vol. 45, p. 179–184.

Dubovi, I., (2018). « Designing for online computer-based clinical simulations: Evaluation of instructional approaches ». Nurse Education Today, vol. 69, p. 67–73.

Huang, H. S. (2002). « Toward constructivism for adult learners in online learning environments ». British Journal of Educational Technology, vol. 16, doi : 10.1111/1467-8535.00236

Fiedler, R., Giddens, J. et North, S. (2014). « Faculty experience of a technological innovation in nursing education ». Nursing Education Perspectives, vol. 35, n° 6, p. 387–391.

Fogg, N., Wilson, C., Trinka, M., Campbell, R., Thomson, A., Merritt, L., Tietze, M. et Prior, M. (2020). « Transitioning from direct care to virtual clinical experiences during the COVID-19 pandemic ». Journal of Professional Nursing, vol. 36, p. 685–691.

Kolb, D. A. (2015). Experiential learning: Experience as the source of learning and development (2e édition). Upper Saddle River, NJ : Pearson Education.

Merriam, S. B. Caffarella, R. S. et Baumgartner, L, M. (2007). Learning in adulthood: A comprehensive guide. San Francisco, CA : Jossey-Bass.

Sweller, J. (1988). « Cognitive load during problem solving: Effects on learning. » Cognitive Science, vol. 12, no 2, p. 257–285.

Verkuyl, M., Atack, L, Kamstra-Cooper, K. et Mastrilli, P. (2020). « Virtual Gaming Simulation: An interview study of nurse educators ». Simulation & Gaming, vol. 51, no 4, p. 537–549.

Verkuyl, M., Lapum, J.L.; St- Amant, O., Hughes, M. et Romaniuk, D. (2021). « Curricular Uptake of Virtual Gaming Simulation in Nursing Education ». Nurse Education in Practice, vol. 50.

Partagez ce livre