Chapter 1: Introduction

Learning Objectives

  1. Define and differentiate among: virtual simulation, virtual gaming simulation, and virtual patients, virtual reality, augmented reality, mixed reality, screen-based simulation, and telesimulation.
  2. Outline the different architectures that virtual simulations can take.
  3. Find sources for virtual simulation platforms, and free simulations.
  4. Describe considerations for integrating a virtual simulation into a curriculum, including pedagogical and logistical considerations.
  5. Define psychological safety and its role in simulation-based education.

License

Icon for the Creative Commons Attribution-NonCommercial 4.0 International License

Virtual Simulation: An Educator's Toolkit Copyright © 2022 by Centennial College is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License, except where otherwise noted.

Share This Book