Screening Learners Before Using a Virtual Reality Headset
It is important to screen learners before they use a virtual reality headset as there are several potential health risks associated with the technology.
Health Risks from Using VR Headsets
- Anxiety – The immersive nature of virtual and augmented reality can induce stress or anxiety after wearing a headset for more than a few minutes.
- Nausea – Some people may complain of dizziness and nausea. Realistic simulated motions can affect a person’s perception of time and space and can induce fatigue, nausea or wooziness.
- Eye Strain – VR headsets can cause eye strain among users. Users may strain their eyes in order to focus on a pixelated screen that uses a single refractive optic element. Headsets do not usually address the optic issues with near-to-eye devices and they can quickly become uncomfortable.
- “Virtual reality sickness” or “cyber sickness”- Exposure to virtual reality can disrupt the sensory system and lead to symptoms such as nausea, dizziness, sweating, pallor, loss of balance, etc. In sensitive individuals these symptoms may appear within the first few minutes of use.
- Post session change in sensory, motor, and perceptual abilities, affecting their manual dexterity or ability to orientate their body.
- Epileptic seizures in susceptible people. Exposure to the temporal modulation of the light emitted by LED screens – flashing light that is sometimes imperceptible to the eye (Vest. n.d.).
Click here to download an accessible PDF version of Table 4.4.
Click here to download an accessible PDF version of Table 4.5.
Table 4.4: Checklist to Screen Learners
Question | Checklist | |
---|---|---|
|
Yes □ |
No □ |
|
Yes □ |
No □ |
|
Yes □ |
No □ |
|
||
|
Yes □ |
No □ |
|
Yes □ |
No □ |
|
Yes □ |
No □ |
If you answered yes to any questions above, please proceed with caution and let the facilitator know if you are experiencing any symptoms throughout the VR experience. |
According to Anses (2021), a number of practical strategies for managing VR-related cyber sickness that educators may find helpful have been identified (Table 4.5).
Table 4.5: Strategies for Managing VR-Related Cyber Sickness
Factors that may heighten risk of VR-induced cyber sickness | Recommended Strategies |
---|---|
"Presence" in a virtual space - the more immersive the content, the greater chance to experience VR-induced cyber sickness |
|
Empty stomach |
|
Pre-existing medical conditions e.g. Epilepsy or anyone identified as vulnerable: pregnant, people suffering from motion sickness or balance problems such as vertigo, Meniere's, or susceptible to migraines, etc. |
|
Symptoms of a cold or flu are present. |
|
Learner has open cuts or sores on the face or hands (non-intact skin) |
|
Walking around in VR environment |
|
Little to no experience in VR |
|