Resources and References
There is a wealth of literature providing evidence for using virtual gaming simulation in healthcare education. In addition to systematic reviews, reference to research conducted with the Virtual Healthcare Experience virtual gaming simulations which are the subject of this resource is included here.
Evidenced-based Reviews
These references provide useful evidence in support of using virtual simulation in nursing education:
Duff, E., Miller, L., et Bruce, J. (2016, septembre). Online virtual simulation and diagnostic reasoning: A scoping review. Clinical Simulation in Nursing, 12(9), 377-384. https://doi.org/10.1016/j.ecns.2016.04.001
Foronda, C. L., Fernandez-Burgos, M., Nadeau, C., Kelley, C. N., et Henry, M. N. (2020). Virtual simulation in nursing education: a systematic review spanning 1996 to 2018. Simulation in Healthcare, 15(1), 46–54. https://doi.org/10.1097/SIH.0000000000000411.
Usability Studies
These articles describe usability testing that was conducted on the virtual gaming simulations:
Verkuyl, M., Atack, L., Mastrilli, P., et Romaniuk, D. (2016). Virtual gaming to develop students’ pediatric nursing skills: A usability test. Nurse Education Today, 46, 81-85. http://dx.doi.org/10.1016/j.nedt.2016.08.024
Verkuyl, M., Romaniuk, D., et Mastrilli, P. (2018). Virtual gaming simulation of a mental health assessment: A usability study. Nurse Education in Practice, 18(31), 83-87. https://doi.org/10.1016/j.nepr.2018.05.007
Learner Outcomes
These references provide evidence regarding learner outcomes from virtual gaming simulation in education:
Verkuyl, M., et Hughes, M. (2019). Virtual gaming simulation in bridging nursing education: A mixed methods study. Clinical Simulation in Nursing, 29(C), 9-14. https://doi.org/10.1016/j.ecns.2019.02.001
Verkuyl, M., Hughes, M., Tsui, J., Betts, L., St-Amant, O., et Lapum, J. (2017). Virtual gaming simulation in nursing education: A focus group study. Journal of Nursing Education,. 56(5), 274-280. https://doi.org/10.3928/01484834-20170421-04
Verkuyl, M., Romaniuk, D., Atack, L., et Mastrilli, P. (2017). A virtual gaming simulation for pediatric nursing care: An experiment. Journal of Clinical Simulation in Nursing, 139(5), 238–244. https://doi.org/10.1016/j.ecns.2017.02.004
References
Davis, F. D., (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 319–340. http://dx.doi.org/10.2307/249008
INACSL Standards Committee, Persico, L., Belle, A., DiGregorio, H., Wilson-Keates, B., et Shelton, C. (2021, septembre). Healthcare simulation standards of best practiceTM facilitation. Clinical Simulation in Nursing, 58, 22-26. https://doi.org/10.1016/j.ecns.2021.08.010
Kardong-Edgren, S. (2013). Is simulationist a word? Clinical Simulation in Nursing, 9(12), e561. https://doi.org/10.1016/j.ecns.2013.10.001
Kolb, D. A. (2015). Experiential learning: Experience as the source of learning and development (2e éd.). Pearson Education.
Lapum, J., Verkuyl, M., Hughes, M., St-Amant, O., Romaniuk, D., Betts, L., et Mastrilli, P. (2018). Design and creation of virtual gaming simulations in nursing education. Dans R. Gordon et D. McGonigle (dirs.), Virtual Simulation in Nursing Education (pp.143-158). Springer Publishing.
Simulationist Code of Ethics. (2013) Consulté le 30 octobre 2021 ici : http://www.simprofessional.org/pdf/SimulationistCodeOfEthics.pdf