Learner Analytics
When learners play the virtual gaming simulations, data are automatically collected on their actions and decisions; that data set is called learner analytics. At the end of each virtual gaming simulation, the simulation generates a set of learner analytics in the form of an individualized summary report. The report includes a record of every decision the learner made and generates a total score based on correct decisions. The report can be used in a number of ways after individual play. Learners can use their individual summary report to identify areas of strength and improvement and use that information to develop a plan to address their learning needs. Learners can also refer to their report when they complete a self or group debrief. Educators can use learners’ individual summary reports to determine what content areas to focus on in the debrief or in class.
In the following video Margaret Verkuyl NP:PHC, MN from Centennial College provides information on the learning analytics available through the virtual gaming simulations.
Expert’s Corner: Learner Analytics
Learner analytics are a type of ‘real time’ information that can be helpful to learners and educators such as the total number of correct decisions made by a learner. These analytics can help you answer the questions: Are learners actually learning? Are they improving? What course content areas should I spend more time on in the debrief or in class?