Asynchronous learning: Teaching activities that happen according to the learner’s schedule. Each student works at their own convenience, based on the material provided in advance by the professor.

Distance learning: Teaching method in which courses are conducted online or by correspondence, without the student needing to be physically present on campus.

E-learning: Teaching method in which courses are conducted via electronic media using information and communication technologies.

Game-based learning: Developing or using games which help students learn.

Gamification of learning: Introducing game elements or mechanics into teaching.

Remote teaching: Teaching that occurs outside of a physical classroom.

Synchronous learning: Teaching activities that happen live. Professors and students interact in real time.

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