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63 11.1 Introduction

As digital and remote learning become increasingly prevalent, sustaining student motivation and encouraging active participation have become significant challenges for educators. Gamification, which integrates game design elements such as points, badges, leaderboards, and interactive challenges into learning environments, presents a promising strategy for enhancing student engagement. This chapter explores how gamification and game-based learning (GBL) can be effectively integrated within online higher education platforms. By examining relevant theoretical frameworks and practical strategies, this chapter aims to demonstrate how gamification can be aligned with course objectives to enrich the learning experience and improve learning outcomes. The relevance of this exploration lies in its potential to transform traditional teaching approaches, making learning more interactive and motivating for students in a rapidly evolving digital landscape.



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EDST4500 Enabling Learning through Technology: Student Assignments Copyright © by Alexis Colautti; Brooke Benson; Camila Arriagada Jaubre; Dania Kazkaz; Erin Moreau; Hamza Mohammad; Jessica Connolly; Joanne Matheson-Walker; Kimberly Boss; Kim Henry; Kishola Levine; Sarah Guthrie; and Simrandeep Kaur is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License, except where otherwise noted.