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70 12.1 Introduction

I will explore how gamification can engage elementary school-aged students and provide ways to develop critical social skills in an increasingly tech-driven world. I will also examine how to incorporate game elements into educational activities to enhance social engagement, especially for students struggling with traditional social learning approaches. These strategies enable students to interact and grow, both academically and emotionally. I will provide strategies in my research to support how educators can create a more dynamic and inclusive learning environment by integrating gamification into teaching pedagogy, particularly those focused on social interactions.

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EDST4500 Enabling Learning through Technology: Student Assignments Copyright © by Alexis Colautti; Brooke Benson; Camila Arriagada Jaubre; Dania Kazkaz; Erin Moreau; Hamza Mohammad; Jessica Connolly; Joanne Matheson-Walker; Kimberly Boss; Kim Henry; Kishola Levine; Sarah Guthrie; and Simrandeep Kaur is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License, except where otherwise noted.