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62 10.7 References

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  2. Buckley, P., & Doyle, E. (2014). Gamification and Student Motivation. Taylor and Francis- Interactive Learning Environments, 24(6). https://doi.org/10.1080/10494820.2014.964263 
  3. Del Olmo-Muñoz, J., Bueno-Baquero, A., Cózar-Gutiérrez, R., & González-Calero, J. A. (2023). Exploring Gamification Approaches for Enhancing Computational Thinking in Young Learners. Education Sciences- MDPI AG, 13(5). https://doi.org/10.3390/educsci13050487 
  4. Dhasmana, S., & Gandhi, S. (2024). Gamification of Primary Education. International Journal of Arts Architecture & Design, 2(1), 51. https://doi.org/10.62030/2024januaryarticle3
  5. Dicheva, D., Dichev, C., Agre, G., & Angelova, G. (2015). Gamification in Education: A Systematic Mapping Study. Educational Technology & Society, 18(3). https://link.gale.com/apps/doc
  6. Mårell-Olsson, E. (2022). Teachers’ Perception of Gamification as a Teaching Design. Interaction Design and Architecture(s), (53). https://doi.org/10.55612/s-5002-053-004 
  7. Sanchez, D. R., Langer, M., & Kaur, R. (2019). Gamification in the classroom: Examining the Impact of Gamified quizzes on Student learning. Computers and Education, 144. https://doi.org/10.1016/j.compedu.2019.103666 
  8. Shortt, M., Tilak, S., Kuznetcova, I., Martens, B., & Akinkuolie, B. (2021). Gamification in mobile-assisted language learning: A systematic review of Duolingo Literature from public release of 2012 to early 2020. Computer Assisted Language Learning, 36(3). https://doi.org/10.1080/09588221.2021.1933540 
  9. Song, P., Qi, G., Zhang, L., Li, P., & Chen, Z. (2024). Gamification in Mobile Applications: The Regulation of Children’s Course Games by Commensurability Education System. International Journal of Interactive Mobile Technologies (iJIM), 18(17). https://doi.org/10.3991/ijim.v18i17.50789 
  10. Wang, A. I., & Tahir, R. (2020). The Effect of Using Kahoot! for Learning – A literature Review. Elsevier- Computers & Education, 149. https://doi.org/10.1016/j.compedu.2020.103818

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EDST4500 Enabling Learning through Technology: Student Assignments Copyright © by Alexis Colautti; Brooke Benson; Camila Arriagada Jaubre; Dania Kazkaz; Erin Moreau; Hamza Mohammad; Jessica Connolly; Joanne Matheson-Walker; Kimberly Boss; Kim Henry; Kishola Levine; Sarah Guthrie; and Simrandeep Kaur is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License, except where otherwise noted.