A course overview

Before you dive in, let’s take a quick tour through the journey ahead so you know what to expect.

A course flow diagram

Module 1: Course design

Create and refine a blueprint of your course.

This module focuses on course design where you will create and refine a blueprint for your course. Your blueprint will become an anchor for your journey through the modules, and you will be invited to reflect, refine, and revise the blueprint throughout each week.

Module 2: Enhancement through interaction design

Engage in interactive reinforcement activities (H5P).

This module focuses on enhancing your blueprint through interaction design. You will spend the week learning about expert practices that enhance learner engagement, particularly how designing interactive experiences enhances connections between learners and instructors, and learners and their peers.

Module 3: Resourcing learning effectively

Look at an array of ‘places and spaces’ for learning and the degree to which each can support flexible, hybrid, and fully online/offline experiences.

This module focuses on resourcing learning effectively. You will spend your time getting intentional about the addition of meaningful resources that have a positive impact on learning. Moreover, you will spend some time considering your own blueprint context and how appropriate resources support flexible, hybrid, and fully online/offline experiences.

Module 4: Activating learning through activity

Explore several ‘toolkits’ that demonstrate course themes in action, and analyze these toolkits and their contents to see which activities fit their own teaching.

This module focuses on active learning. This final stage will help you to further enhance your detailed and refined design with effective active learning strategies that fit your learners, your context, and your digital/physical spaces. Finally, you will consider cultivating digital/physical spaces conducive to learner agency.

 

Each module has four parts:

Introductionhand icon to denote introduction content

Identifying the ‘location’ of this module within the course level learning, and provide a ‘spark’ to further your module learning.

directional arrows icon to denote expansion content

 

Expansion

A worked example is provided to help you apply learning to current course frameworks.

 

gear icon to denote refinement/application contentRefinement/Application

Each module, by this point, will help you to answer the question ‘How does your learning apply to in-world experiences?’.

 

 

group speaking icon to denote community development contentLearning community participation

Share your learning with peers to discuss and provide valuable feedback.

 

 

By investing approximately 4 hours each week to course content review and activity you’ll finish the course able to;

We will begin each of the 4 core modules with a map similar to the one pictured above. It will help to ‘locate’ us in the course and share a bit more about what each section of the module will provide/support. Consider using a consistent approach to your course design. Doing so helps establish learner expectations and eliminates the ‘guess work’ of what is expected each week.

A Course Syllabus

A learner success guide

If you have arrived at this facilitated instance of the Designing Quality Tech-Enabled Learning Experiences course, but are not a participant in a facilitated instance from within your University, perhaps you would prefer to complete the course as a self-directed study.

This course is also available as a self-directed study at the following location: https://ecampusontario.pressbooks.pub/creatingqualitytelexperiencesselfstudy/

 

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License

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Designing Quality Tech-Enabled Learning Experiences Copyright © 2022 by TeachingCommons@LU and TeachingHub@NU is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License, except where otherwise noted.

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