4 Vector Geometry
4.1 Vectors and Lines
In this chapter we study the geometry of 3-dimensional space. We view a point in 3-space as an arrow from the origin to that point. Doing so provides a “picture” of the point that is truly worth a thousand words.
Vectors in 
Introduce a coordinate system in 3-dimensional space in the usual way. First, choose a point called the
, then choose three mutually perpendicular lines through
, called the
,
, and
, and establish a number scale on each axis with zero at the origin. Given a point
in
-space we associate three numbers
,
, and
with
, as described in Figure 4.1.1.
These numbers are called the of
, and we denote the point as
, or
to emphasize the label
. The result is called a
coordinate system for 3-space, and the resulting description of 3-space is called
.
As in the plane, we introduce vectors by identifying each point with the vector
in
, represented by the
from the origin to
as in Figure 4.1.1. Informally, we say that the point
has vector
, and that vector
has point
. In this way 3-space is identified with
, and this identification will be made throughout this chapter, often without comment. In particular, the terms “vector” and “point” are interchangeable. The resulting description of 3-space is called
. Note that the origin is
.
Length and direction
We are going to discuss two fundamental geometric properties of vectors in : length and direction. First, if
is a vector with point
, the
of vector
is defined to be the distance from the origin to
, that is the length of the arrow representing
. The following properties of length will be used frequently.
Theorem 4.1.1
Let be a vector.
.
if and only if
for all scalars
.
Proof:
Let have point
.
- In Figure 4.1.2,
is the hypotenuse of the right triangle
, and so
by Pythagoras’ theorem. But
is the hypotenuse of the right triangle
, so
. Now (1) follows by eliminating
and taking positive square roots.
- If
= 0, then
by (1). Because squares of real numbers are nonnegative, it follows that
, and hence that
. The converse is because
.
- We have
so (1) gives
Hence
, and we are done because
for any real number
.
Example 4.1.1
If
then . Similarly if
in 2-space then .
When we view two nonzero vectors as arrows emanating from the origin, it is clear geometrically what we mean by saying that they have the same or opposite . This leads to a fundamental new description of vectors.
Theorem 4.1.2
Let and
be vectors in
. Then
as matrices if and only if
and
have the same direction and the same length.
Proof:
If , they clearly have the same direction and length. Conversely, let
and
be vectors with points
and
respectively. If
and
have the same length and direction then, geometrically,
and
must be the same point.
Hence ,
, and
, that is
.
Note that a vector’s length and direction do depend on the choice of coordinate system in
. Such descriptions are important in applications because physical laws are often stated in terms of vectors, and these laws cannot depend on the particular coordinate system used to describe the situation.
Geometric Vectors
If and
are distinct points in space, the arrow from
to
has length and direction.
Hence,
Definition 4.1 Geometric vectors
Suppose that and
are any two points in
. In Figure 4.1.4 the line segment from
to
is denoted
and is called the
from
to
. Point
is called the
of
,
is called the
and the
is denoted
.
Note that if is any vector in
with point
then
is itself a geometric vector where
is the origin. Referring to
as a “vector” seems justified by Theorem 4.1.2 because it has a direction (from
to
) and a length
. However there appears to be a problem because two geometric vectors can have the same length and direction even if the tips and tails are different.
For example and
in Figure 4.1.5 have the same length
and the same direction (1 unit left and 2 units up) so, by Theorem 4.1.2, they are the same vector! The best way to understand this apparent paradox is to see
and
as different
of the same underlying vector
. Once it is clarified, this phenomenon is a great benefit because, thanks to Theorem 4.1.2, it means that the same geometric vector can be positioned anywhere in space; what is important is the length and direction, not the location of the tip and tail. This ability to move geometric vectors about is very useful.
The Parallelogram Law
We now give an intrinsic description of the sum of two vectors and
in
, that is a description that depends only on the lengths and directions of
and
and not on the choice of coordinate system. Using Theorem 4.1.2 we can think of these vectors as having a common tail
. If their tips are
and
respectively, then they both lie in a plane
containing
,
, and
, as shown in Figure 4.1.6. The vectors
and
create a parallelogram in
, shaded in Figure 4.1.6, called the parallelogram
by
and
.
If we now choose a coordinate system in the plane with
as origin, then the parallelogram law in the plane shows that their sum
is the diagonal of the parallelogram they determine with tail
. This is an intrinsic description of the sum
because it makes no reference to coordinates. This discussion proves:
The Parallelogram Law
In the parallelogram determined by two vectors and
, the vector
is the diagonal with the same tail as
and
.
Because a vector can be positioned with its tail at any point, the parallelogram law leads to another way to view vector addition. In Figure 4.1.7 (a) the sum of two vectors
and
is shown as given by the parallelogram law. If
is moved so its tail coincides with the tip of
(shown in (b)) then the sum
is seen as “first
and then
. Similarly, moving the tail of
to the tip of
shows in (c) that
is “first
and then
.” This will be referred to as the
, and it gives a graphic illustration of why
.
Since denotes the vector from a point
to a point
, the tip-to-tail rule takes the easily remembered form
for any points ,
, and
.
One reason for the importance of the tip-to-tail rule is that it means two or more vectors can be added by placing them tip-to-tail in sequence. This gives a useful “picture” of the sum of several vectors, and is illustrated for three vectors in Figure 4.1.8 where is viewed as first
, then
, then
.
There is a simple geometrical way to visualize the (matrix) of two vectors. If
and
are positioned so that they have a common tail
, and if
and
are their respective tips, then the tip-to-tail rule gives
. Hence
is the vector from the tip of
to the tip of
. Thus both
and
appear as diagonals in the parallelogram determined by
and
(see Figure 4.1.9.
Theorem 4.1.3
If and
have a common tail, then
is the vector from the tip of
to the tip of
.
One of the most useful applications of vector subtraction is that it gives a simple formula for the vector from one point to another, and for the distance between the points.
Theorem 4.1.4
Let and
be two points. Then:
.
- The distance between
and
is
Can you prove these results?
Example 4.1.3
The distance between and
is
, and the vector from
to
is
.
The next theorem tells us what happens to the length and direction of a scalar multiple of a given vector.
Scalar Multiple Law
If a is a real number and is a vector then:
- The length of
is
.
- If
, the direction of
is the same as
if
; opposite to
if
Proof:
The first statement is true due to Theorem 4.1.1.
To prove the second statement, let denote the origin in
Let
have point
, and choose any plane containing
and
. If we set up a coordinate system in this plane with
as origin, then
so the result follows from the scalar multiple law in the plane.
A vector is called a
if
. Then
,
, and
are unit vectors, called the vectors.
Example 4.1.4
If show that
is the unique unit vector in the same direction as
Solution:
The vectors in the same direction as are the scalar multiples
where
. But
when
, so
is a unit vector if and only if
.
Definition 4.2 Parallel vectors in
Two nonzero vectors are called if they have the same or opposite direction.
Theorem 4.1.5
Two nonzero vectors and
are parallel if and only if one is a scalar multiple of the other.
Example 4.1.5
Given points ,
,
, and
, determine if
and
are parallel.
Solution:
By Theorem 4.1.3, and
. If
then , so
and
, which is impossible. Hence
is
a scalar multiple of
, so these vectors are not parallel by Theorem 4.1.5.
Lines in Space
These vector techniques can be used to give a very simple way of describing straight lines in space. In order to do this, we first need a way to
specify the orientation of such a line.
Definition 4.3 Direction Vector of a Line
We call a nonzero vector a direction vector for the line if it is parallel to
for some pair of distinct points
and
on the line.
Note that any nonzero scalar multiple of would also serve as a direction vector of the line.
We use the fact that there is exactly one line that passes through a particular point and has a given direction vector
. We want to describe this line by giving a condition on
,
, and
that the point
lies on this line. Let
and denote the vectors of
and
, respectively.

Then
Hence lies on the line if and only if
is parallel to
—that is, if and only if
for some scalar
by Theorem 4.1.5. Thus
is the vector of a point on the line if and only if
for some scalar
.
Vector Equation of a line
The line parallel to through the point with vector
is given by
In other words, the point with vector
is on this line if and only if a real number t exists such that
.
In component form the vector equation becomes
Equating components gives a different description of the line.
Parametric Equations of a line
The line through with direction vector
is given by
In other words, the point is on this line if and only if a real number
exists such that
,
, and
.
Example 4.1.6
Find the equations of the line through the points and
.
Solution:
Let
denote the vector from to
. Then
is parallel to the line (
and
are on the line), so
serves as a direction vector for the line. Using
as the point on the line leads to the parametric equations
Note that if is used (rather than
), the equations are
These are different from the preceding equations, but this is merely the result of a change of parameter. In fact, .
Example 4.1.7
Determine whether the following lines intersect and, if so, find the point of intersection.
Solution:
Suppose with vector
lies on both lines. Then
where the first (second) equation is because lies on the first (second) line. Hence the lines intersect if and only if the three equations
have a solution. In this case, and
satisfy all three equations, so the lines do intersect and the point of intersection is
using . Of course, this point can also be found from
using
.
4.2 Projections and Planes
Suppose a point and a plane are given and it is desired to find the point
that lies in the plane and is closest to
, as shown in Figure 4.2.1.

Clearly, what is required is to find the line through that is perpendicular to the plane and then to obtain
as the point of intersection of this line with the plane. Finding the line perpendicular to the plane requires a way to determine when two vectors are perpendicular. This can be done using the idea of the dot product of two vectors.
The Dot Product and Angles
Definition 4.4 Dot Product in
Given vectors
and
, their dot product
is a number defined
Because is a number, it is sometimes called the scalar product of
and
Example 4.2.1
If
and , then
.
Theorem 4.2.1
Let ,
, and
denote vectors in
(or
).
is a real number.
.
.
.
for all scalars
.
The readers are invited to prove these properties using the definition of dot products.
Example 4.2.2
Verify that when
,
, and
.
Solution:
We apply Theorem 4.2.1 several times:
There is an intrinsic description of the dot product of two nonzero vectors in . To understand it we require the following result from trigonometry.
Laws of Cosine
If a triangle has sides ,
, and
, and if
is the interior angle opposite
then

Proof:
We prove it when is acute, that is
; the obtuse case is similar. In Figure 4.2.2 we have
and
.
Hence Pythagoras’ theorem gives
The law of cosines follows because for any angle
.
Note that the law of cosines reduces to Pythagoras’ theorem if is a right angle (because
).
Now let and
be nonzero vectors positioned with a common tail. Then they determine a unique angle
in the range
This angle will be called the angle between
and
. Clearly
and
are parallel if
is either
or
. Note that we do not define the angle between
and
if one of these vectors is
.
The next result gives an easy way to compute the angle between two nonzero vectors using the dot product.
Theorem 4.2.2
Let and
be nonzero vectors. If
is the angle between
and
, then

Proof:
We calculate in two ways. First apply the law of cosines to the triangle in Figure 4.2.4 to obtain:
On the other hand, we use Theorem 4.2.1:
Comparing these we see that , and the result follows.
If and
are nonzero vectors, Theorem 4.2.2 gives an intrinsic description of
because
,
, and the angle
between
and
do not depend on the choice of coordinate system. Moreover, since
and
are nonzero (
and
are nonzero vectors), it gives a formula for the cosine of the angle
:
Since , this can be used to find
.
Example 4.2.3
Compute the angle between
and
.
Solution:
Compute . Now recall that
and
are defined so that (
,
) is the point on the unit circle determined by the angle
(drawn counterclockwise, starting from the positive
axis). In the present case, we know that
and that
. Because
, it follows that
.
If and
are nonzero, the previous example shows that
has the same sign as
, so
In this last case, the (nonzero) vectors are perpendicular. The following terminology is used in linear algebra:
Definition 4.5 Orthogonal Vectors in
Two vectors and
are said to be \textbf{orthogonal}\index{orthogonal vectors}\index{vectors!orthogonal vectors} if
or
or the angle between them is
.
Since if either
or
, we have the following theorem:
Theorem 4.2.3
Two vectors and
are orthogonal if and only if
.
Example 4.2.4
Show that the points ,
, and
are the vertices of a right triangle.
Solution:
The vectors along the sides of the triangle are
Evidently , so
and
are orthogonal vectors. This means sides
and
are perpendicular—that is, the angle at
is a right angle.
Projections
In applications of vectors, it is frequently useful to write a vector as the sum of two orthogonal vectors.

If a nonzero vector is specified, the key idea is to be able to write an arbitrary vector
as a sum of two vectors,
where is parallel to
and
is orthogonal to
. Suppose that
and
emanate from a common tail
(see Figure 4.2.5). Let
be the tip of
, and let
denote the foot of the perpendicular from
to the line through
parallel to
.
Then has the required properties:
1. is parallel to
.
2. is orthogonal to
.
3. .
Definition 4.6 Projection in
The vector in Figure 4.2.6 is called the projection of
on
.
It is denoted
In Figure 4.2.5 (a) the vector has the same direction as
; however,
and
have opposite directions if the angle between
and
is greater than
(see Figure 4.2.5 (b)). Note that the projection
is zero if and only if
and
are orthogonal.
Calculating the projection of on
is remarkably easy.
Theorem 4.2.4
Let and
be vectors.
- The projection of
on
is given by
.
- The vector
is orthogonal to
.
Proof:
The vector is parallel to
and so has the form
for some scalar
. The requirement that
and
are orthogonal determines
. In fact, it means that
by Theorem 4.2.3. If
is substituted here, the condition is
It follows that , where the assumption that
guarantees that
.
Example 4.2.5
Find the projection of
on
and express where
is parallel to
and
is orthogonal to
.
Solution:
The projection of
on
is
Hence , and this is orthogonal to
by Theorem 4.2.4 (alternatively, observe that
). Since
, we are done.
Note that the idea of projections can be used to find the shortest distance from a point to a straight line in which is
the length of the vector that’s orthogonal to the direction vector of the line.
Planes
Definition 4.7 Normal vector in a plane
A nonzero vector is called a normal for a plane if it is orthogonal to every vector in the plane.
For example, the unit vector is a normal vector for
plane.

Given a point and a nonzero vector
, there is a unique plane through
with normal
, shaded in Figure 4.2.6. A point
lies on this plane if and only if the vector
is orthogonal to
—that is, if and only if
. Because
this gives the following result:
Scalar equation of a plane
The plane through with normal
as a normal vector is given by
In other words, a point is on this plane if and only if
,
, and
satisfy this equation.
Example 4.2.8
Find an equation of the plane through with
as normal.
Solution:
Here the general scalar equation becomes
This simplifies to .
If we write , the scalar equation shows that every plane with normal
has a linear equation of the form
(4.2)
for some constant . Conversely, the graph of this equation is a plane with
as a normal vector (assuming that
,
, and
are not all zero).
Example 4.2.9
Find an equation of the plane through that is parallel to the plane with equation
.
Solution:
The plane with equation has normal
. Because the two planes are parallel,
serves as a normal for the plane we seek, so the equation is
for some
according to (4.2). Insisting that
lies on the plane determines
; that is,
. Hence, the equation is
.
Consider points and
with vectors
and
.
Given a nonzero vector , the scalar equation of the plane through
with normal
takes the vector form:
Vector Equation of a Plane
The plane with normal through the point with vector
is given by
In other words, the point with vector is on the plane if and only if
satisfies this condition.
Moreover, Equation (4.2) translates as follows:
Every plane with normal has vector equation
for some number
.
Example 4.2.10
Find the shortest distance from the point to the plane with equation
. Also find the point
on this plane closest to
.
Solution:
The plane in question has normal
. Choose any point
on the plane—say
—and let
be the point on the plane closest to
(see the diagram). The vector from
to
is
. Now erect
with its tail at
. Then
and
is the projection of
on
:
Hence the distance is . To calculate the point
, let
and
be the vectors of and
. Then
This gives the coordinates of .
The Cross Product
If ,
, and
are three distinct points in
that are not all on some line, it is clear geometrically that there is a unique plane containing all three. The vectors
and
both lie in this plane, so finding a normal amounts to finding a nonzero vector orthogonal to both
and
. The cross product provides a systematic way to do this.
Definition 4.8 Cross Product
Given vectors and
, define the cross product
by
Because it is a vector, is often called the vector product. There is an easy way to remember this definition using the coordinate vectors:
They are vectors of length pointing along the positive
,
, and
axes. The reason for the name is that any vector can be written as
With this, the cross product can be described as follows:
Determinant form of the cross product
If and
are two vectors, then
where the determinant is expanded along the first column.
Example 4.2.11
If and
, then
Observe that is orthogonal to both
and
in Example 4.2.11. This holds in general as can be verified directly by computing
and
, and is recorded as the first part of the following theorem. It will follow from a more general result which, together with the second part, will be proved later on.
Theorem 4.2.5
Let and
be vectors in
:
-
is a vector orthogonal to both
and
.
- If
and
are nonzero, then
if and only if
and
are parallel.
Recall that
Example 4.2.12
Find the equation of the plane through ,
, and
.
Solution:
The vectors
and
lie in the plane, so
is a normal for the plane (being orthogonal to both and
). Hence the plane has equation
Since lies in the plane we have
. Hence
and the equation is
. Can you verify that he same equation can be obtained if
and
, or
and
, are used as the vectors in the plane?
4.3 More on the Cross Product
The cross product of two
-vectors
and
was defined in Section 4.2 where we observed that it can be best remembered using a determinant:
(4.3)
Here ,
, and
are the coordinate vectors, and the determinant is expanded along the first column. We observed (but did not prove) in Theorem 4.2.5 that
is orthogonal to both
and
. This follows easily from the next result.
Theorem 4.3.1
If ,
, and
, then
.
Proof:
Recall that is computed by multiplying corresponding components of
and
and then adding. Using equation (4.3), the result is:
where the last determinant is expanded along column 1.
The result in Theorem 4.3.1 can be succinctly stated as follows: If ,
, and
are three vectors in
, then
where denotes the matrix with
,
, and
as its columns. Now it is clear that
is orthogonal to both
and
because the determinant of a matrix is zero if two columns are identical.
Because of (4.3) and Theorem 4.3.1, several of the following properties of the cross product follow from
properties of determinants (they can also be verified directly).
Theorem 4.3.2
Let ,
, and
denote arbitrary vectors in
.
-
is a vector.
-
is orthogonal to both
and
.
.
.
.
for any scalar
.
.
.
We have seen some of these results in the past; can you prove 6,7, and 8?
We now come to a fundamental relationship between the dot and cross products.
Theorem 4.3.3 Lagrange Identity
If and
are any two vectors in
, then
Proof:
Given and
, introduce a coordinate system and write
and
in component form. Then all the terms in the identity can be computed in terms of the components.
An expression for the magnitude of the vector can be easily obtained from the Lagrange identity. If
is the angle between
and
, substituting
into the Lagrange identity gives
using the fact that . But
is nonnegative on the range
, so taking the positive square root of both sides gives

This expression for makes no reference to a coordinate system and, moreover, it has a nice geometrical interpretation. The parallelogram determined by the vectors
and
has base length
and altitude
. Hence the area of the parallelogram formed by
and
is
Theorem 4.3.4
If and
are two nonzero vectors and
is the angle between
and
, then:
-
the area of the parallelogram determined by
and
.
and
are parallel if and only if
.
Proof of 2:
By (1), if and only if the area of the parallelogram is zero. The area vanishes if and only if
and
have the same or opposite direction—that is, if and only if they are parallel.
Example 4.3.1
Find the area of the triangle with vertices ,
, and
.
Solution:
We have
and
. The area of the triangle is half the area of the parallelogram formed by these vectors, and so equals
. We have
so the area of the triangle is

If three vectors ,
, and
are given, they determine a “squashed” rectangular solid called a parallelepiped (Figure 4.3.2), and it is often useful to be able to find the volume of such a solid. The base of the solid is the parallelogram determined by
and
, so it has area
. The height of the solid is the length
of the projection of
on
. Hence
Thus the volume of the parallelepiped is . This proves
Theorem 4.3.5
The volume of the parallelepiped determined by three vectors ,
, and
is given by
.
Example 4.3.2
Find the volume of the parallelepiped determined by the vectors
Solution:
By Theorem 4.3.1, .
Hence the volume is by Theorem 4.3.5.
We can now give an intrinsic description of the cross product .
Right-hand Rule
If the vector is grasped in the right hand and the fingers curl around from
to
through the angle
, the thumb points in the direction for
To indicate why this is true, introduce coordinates in as follows: Let
and
have a common tail
, choose the origin at
, choose the
axis so that
points in the positive
direction, and then choose the
axis so that
is in the
–
plane and the positive
axis is on the same side of the
axis as
. Then, in this system,
and
have component form
and
where and
. Can you draw a graph based on the description here?
The right-hand rule asserts that should point in the positive
direction. But our definition of
gives
and has the positive
direction because
.