References

Improving the Quality of Your Online Teaching

CAST. (2018). Universal Design for Learning Guidelines. Version 2.2. Retrieved from http://udlguidelines.cast.org

Government of Ontario. (2005). Accessibility for Ontarians With Disabilities Act. Retrieved from http://aoda.ca

Krug, S. (2014). Don’t make me think, revisited: a common sense approach to Web usability. Third edition. [San Francisco, California]: New Riders, Peachpit, Pearson Education.

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MacPherson Institute. (2020). Q&A for Instructors. Retrieved from https://mi.mcmaster.ca/app/uploads/2020/04/QA-For-Instructors.pdf

McGill University. (Nov 18, 2020). e-Learning kit: Building community. Retrieved from https://libraryguides.mcgill.ca/eLkit/community

McMaster University. (2020). Virtual Learning Task Force & MacPherson Institute: Teaching Recommendations for Winter 2021. Retrieved from https://www.mcmaster.ca/vpacademic/documents/Taskforce/Fall_VLT_Final_Recommendations_Report.pdf

McMaster University. (2020). Virtual Learning Task Force & MacPherson Institute: Teaching Recommendations for Winter 2021. Retrieved from https://sway.office.com/6K94z0Qc9j2BOecS?ref=Link

McMaster University – Equity and Inclusion Office. (n.d.). Guiding Principles for Best Practices. Retrieved from https://equity.mcmaster.ca/strategy/towards-inclusive-excellence/edi-principles/

MarylandOnline. (2018). Specific Review Standards from the Quality Matters Higher Education Rubric. Sixth Edition. Retrieved from http://www.qualitymatters.org

University of Guelph – Open Learning and Educational Support. (n.d.). Universal Design – Best Practices for Online Learning. Retrieved from https://opened.uoguelph.ca/instructor-resources/UD—Best-Practices-for-Online-Learning#

University of Waterloo – Centre for Extended Learning. (n.d.). User Experience Design for Learning. Retrieved from https://cms.cel.uwaterloo.ca/honeycomb/index.aspx

Zaharias, Panagiotis. 2009. “Usability in the Context of E-Learning: A Framework Augmenting ‘traditional’ Usability Constructs with Instructional Design and Motivation to Learn.” International Journal of Technology and Human Interaction 5 (4): 37-59.

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