Work Cited

Almas, B. (2017). Perseids: Experimenting with infrastructure for creating and sharing research data in the Digital Humanities. Data Science Journal, 16.

 

Brennan, C. (2018). Digital humanities, digital methods, digital history, and digital outputs: History writing and the digital revolution. History Compass, 16(10), e12492.

 

Coltrain, J., & Ramsay, S. (2019). Can Video Games Be Humanities Scholarship? Debates in the Digital Humanities, Edited by Matthew K. Gold, 36–45.

 

Dee, S., Foradi, M., & Šarić, F. (2016). Learning by Doing: Learning to Implement the TEI Guidelines Through Digital Classics Publication. Digital Classics Outside the Echo-Chamber: Teaching, Knowledge Exchange & Public Engagement, 15–32.

 

Dodge, M., Kitchin, R., & Zook, M. (2009). How does software make space? Exploring some geographical dimensions of pervasive computing and software studies. SAGE Publications Sage UK: London, England.

 

Dutton, W. H. (2013). Internet studies: The foundations of a transformative field. In The oxford handbook of internet studies.

 

Huggett, J. (2015). Challenging digital archaeology. Open Archaeology, 1(1).

 

Jänicke, S., Franzini, G., Cheema, M. F., & Scheuermann, G. (2015). On Close and Distant Reading in Digital Humanities: A Survey and Future Challenges. EuroVis (STARs), 83–103.

 

Jones, S. E. (2016). The emergence of the digital humanities (as the network is everting). In M. K. Gold & L. F. Klein (Eds.), Debates in the digital humanities 2016. U of Minnesota Press.

 

Kirschenbaum, M. G. (2016). What is digital humanities and what’s it doing in English departments? In Defining Digital Humanities (pp. 211–220). Routledge.

 

Liritzis, I., Pavlidis, G., Vosynakis, S., Koutsoudis, A., Volonakis, P., Petrochilos, N., Howland, M. D., Liss, B., & Levy, T. E. (2016). Delphi4Delphi: first results of the digital archaeology initiative for ancient Delphi, Greece. Antiquity, 90(354).

 

Manovich, L. (2009). How to follow global digital cultures, or cultural analytics for beginners. Becker, Konrad; Stalder, Felix. Deep Search: The Politics of Search beyond Google. Wien: Studien Verlag, 198–211.

 

Manovich, L. (2013). Software takes command (Vol. 5). A&C Black.

 

Manovich, L. (2016). The science of culture? Social computing, digital humanities and cultural analytics. Journal of Cultural Analytics, 1(1), 11060.

 

Niccolucci, F. (2020). From Digital Archaeology to Data-Centric Archaeological Research. Magazén.

 

Peuramaki-Brown, M. M., Morton, S. G., Seitsonen, O., Sims, C., & Blaine, D. (2020). GRAND CHALLENGE No. 3: DIGITAL ARCHAEOLOGY Technology-Enabled Learning in Archaeology. Journal of Archaeology and Education, 4(3), 4.

 

Pressman, J., & Swanstrom, L. (2013). The literary and/as the digital humanities. Digital Humanities Quarterly, 7(1).

 

Robinson, L., Priego, E., & Bawden, D. (2015). Library and information science and digital humanities: two disciplines, joint future? Re-Inventing Information Science in the Networked Society.

 

Romanello, M., & Bodard, G. (2016). Digital Classics Outside the Echo-Chamber. Ubiquity Press.

 

Sayers, J. (2018). The Routledge companion to media studies and digital humanities. Routledge.

 

Shadab, H. B. (2020). Software is Scholarship.

 

Szabo, V. (2018). Apprehending the past: augmented reality, archives, and cultural memory. In The Routledge Companion to Media Studies and Digital Humanities (pp. 372–383). Routledge.

 

Szabo, V. (2021). Evaluating XR: Standards for an emerging DH medium. Digital Scholarship in the Humanities.

 

License

Icon for the Creative Commons Attribution-ShareAlike 4.0 International License

Contemporary Digital Humanities Copyright © 2022 by Mark P. Wachowiak is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License, except where otherwise noted.

Share This Book