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Introduction to the Digital Humanities
Reading
A Plethora of Definitions
Refining the Definitions
The “Defining the Digital Humanities” Genre
The Role of Technology
Conclusion
Work Cited
Three Types of Digital Material: Digitized, Born-digital, and Reborn-digital
Digital Scholarship and the Digital Humanities
Humanities Computing
1970s – mid 1980s – the “Era of Consolidation”
Mid 1980s – Early 1990s
Early 1990s – 2004 – the “Era of the Internet”
2004 – Present
Data and Big Data
Text Analysis and Literature Studies
Digital Classics
Digital History
Digital Archaeology
Digital Heritage
Museum Studies
Cultural Analytics
Internet Studies
Other Disciplines with A Relationship to The Digital Humanities
An Example of The Digital Humanities in The Classics: The Perseus Digital Library
An Example of The Digital Humanities in Historical Research: The Valley Of The Shadow Project
Brief History of Computing
New Computer Architectures
The Binary Number System and The Binary Code
Binary-Decimal Conversions
ASCII Characters
Octal And Hexadecimal
Analog And Digital
Boolean Logic and Gates
Summary And Basic Python Operations
Python Exercise
Code Resources
Mathematical Models
Computing And Programming
XML AND TEI
Data Visualization and Information Visualization
Imaging, Image Processing, and Optical Character Recognition
Data Mining
Machine Learning
Database Management Systems
Quantitative Analysis: Probability and Statistics
Data Science and Big Data
Is Coding Necessary for A Digital Humanist?
Tools and Building
Techniques and Visualization in the Digital Humanities Need to Address the Needs of Humanists
Techniques in Close Reading and Distant Reading
Distant Reading and Information Visualization
Components of Text Mining
Applications Of N-Grams
Basic Internet Architecture
A Brief History of the Internet and the Web
HTML
The Internet Protocol Stack
Architectures
Cloud Computing
Digital Materials and the Web
Main Characteristics of Web Materials
The “Archived Web”
Web Scraping
Web 2.0
Web 3.0
Mapping The Republic of Letters
Analysis Of Culture Through Text Analysis
Digital Humanities Projects in Institutional Contexts
Six Degrees of Francis Bacon
Linguistic Atlas Project
High-Performance Computing for Large-Scale Digital Humanities Projects
Archives, Museums, And Other Glam Institutions
Archives and Databases
Digital Curation
Source Criticism
Materiality and Immateriality
Digital Forensics
The Problem of Quantitative Reduction
Political Considerations
Cultural Criticism
Critique of Extended Reality Technology
Critique of Machine Learning
Information Visualization
Questioning the Need for and Utility of Digital Techniques
Video Games
Educational Technology
Quantitative Analysis
Interpretability of Machine Learning and Computational Techniques
Deep Methods
Quantum Computing
Visualization
Mixed Methods
Crowdsourcing
Dissemination and public engagement
Extended reality and Mobile Devices and Applications
Open research
Blockchain Technology for Digital Archives
Artificial Intelligence and Machine Learning
Next-Generation Applied and Practical Humanities
Schneider, G. M., & Gersting, J. (2018). Invitation to computer science. Cengage Learning.
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Contemporary Digital Humanities Copyright © 2022 by Mark P. Wachowiak is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License, except where otherwise noted.