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Agriculture varies by nation:
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Hearthland leads in grain, livestock, and traditional farming.
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Everspring produces herbs, dyes, luxury crops, and healing ingredients.
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Bravenorth and Aurumpeak specialize in resource extraction (ores, minerals, pelts), often traded for food and medicines.
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Trade routes are both official and underground:
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Shrine Tower regulates continental trade, imposing tariffs and offering blessing scrolls or relic access in exchange for tributes.
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Essence Shards are frequently smuggled via black markets, often exchanged for rare resources, forbidden artifacts, or information.
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Inter-nation trade relies heavily on currency exchange rates, diplomatic relations, and magical protection contracts.
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Due to magical integration, agriculture and production in Shrine-controlled or enchanted regions often benefit from magical enhancement, making their goods superior but more expensive.
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