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8 Agriculture and Trade

    • Agriculture varies by nation:

      • Hearthland leads in grain, livestock, and traditional farming.

      • Everspring produces herbs, dyes, luxury crops, and healing ingredients.

      • Bravenorth and Aurumpeak specialize in resource extraction (ores, minerals, pelts), often traded for food and medicines.

    • Trade routes are both official and underground:

      • Shrine Tower regulates continental trade, imposing tariffs and offering blessing scrolls or relic access in exchange for tributes.

      • Essence Shards are frequently smuggled via black markets, often exchanged for rare resources, forbidden artifacts, or information.

      • Inter-nation trade relies heavily on currency exchange rates, diplomatic relations, and magical protection contracts.

    • Due to magical integration, agriculture and production in Shrine-controlled or enchanted regions often benefit from magical enhancement, making their goods superior but more expensive.

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