Navigating the Teaching Journey

Imagine yourself teaching a class. You are in the middle of explaining a key concept and all the while you are thinking about the following:

Did I prepare the students for this new concept? Do they understand me? Should I add an example? The student in the back is talking – should I say something? Will I cover everything before the class ends? How is my time?

Does this feel familiar? That is because teaching is not a linear process. It is more like a road trip – there is a destination in mind but you may get lost, see something you weren’t expecting, or add new stops on your journey. In the end, you will arrive at your destination, although navigating the tricky terrain may have been difficult if you were going it alone! In this scenario, wouldn’t it be helpful to have a fellow navigator?

This section lends itself to in-person teaching, although certainly could be applied to synchronous on-line teaching. A focus on on-line and/or asynchronous teaching can be found in the section Teaching in a Digital World.

A Note about Lecturing…

Is lecturing relevant in today’s teaching and learning environments, where students have access to a complete library of all knowledge in their back pocket (i.e., through their mobile device)? Despite advances and adoption of adult learning and student-centered modes of teaching, many faculty members still default to a “chalk and talk”, transmission model of teaching.

As part of your reflective practice, challenge yourself to identify alternatives to lecturing, in order to better support students’ knowledge construction, peer-to-peer learning, and experiential and applied learning modes.

Here are “57 Alternatives to Lecturing” for your consideration:

Learning Models

  1. Self-directed learning
  2. Learning through play
  3. Scenario-based learning
  4. Game-based learning
  5. Project-based learning
  6. Peer-to-peer instruction
  7. School-to-school instruction (e.g., through Skype)
  8. Learning through projects
  9. Problem-based learning
  10. Challenge-based learning
  11. Inquiry-based learning
  12. Mobile learning
  13. Gamified learning (i.e., gamification)
  14. Cross-curricular projects
  15. Reciprocal Teaching
  16. “Flipped-class” learning
  17. Face-to-face driver blended learning
  18. Rotation blended learning
  19. Flex blended learning
  20. “Online Lab” blended learning
  21. Sync teaching
  22. HyFlex learning
  23. Self-guided MOOC
  24. Traditional MOOC
  25. Competency-based learning
  26. Question-based learning

Literacy Strategies

  1. Write-around
  2. Four corners
  3. Accountable talk
  4. RAFT assignments
  5. Fishbowl
  6. Debate
  7. Gallery walk
  8. Text reduction
  9. Concentric circles
  10. Traditional concept-mapping (e.g., teacher-given strategy–“fishbone” cause-effect analysis)
  11. Didactic, personalized concept-mapping (i.e., student designed and personalized for their knowledge-level and thinking patterns)
  12. Mock trial
  13. Non-academic video + “academic” questioning
  14. Paideia seminar
  15. Symposium
  16. Socratic seminar
  17. QFT strategy
  18. Concept attainment
  19. Directed reading thinking activity
  20. Paragraph shrinking
  21. FRAME routine
  22. Jigsaw strategy
  23. Content-based team-building activities

Representative icon of a plant inside a pot to identify Growth in SoTL (Meta-Knowledge) activities    Activity

Go to Activity 2.4. Call a Friend.

License

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Faculty Leadership, 2nd Edition Copyright © 2024 by Sue Wells and Lisa McCaie is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License, except where otherwise noted.

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