9 VGS: Enactment

The game promotes the application of knowledge and skills related to the assessment of an older adult in the acute care setting.

The learning objectives of this simulation game are to:

Apply knowledge of physical and psychosocial assessments related to the shortness of breath in an older adult.

Identify normal findings, abnormal variations and potential complications when caring for a client with congestive heart failure.

Provide appropriate education to a client and their care partners.

Demonstrate nurse-client therapeutic relationships when caring for an older adult and family caregivers.

 

How to Play the Virtual Gaming Simulation

Watch the video unfold. You will assume the role of a clinical nurse completing a client assessment.
Occasionally, the video will pause, and you will be asked to respond to questions.
Choose your responses carefully because your choices will affect how the story unfolds.
The goal is to get to the end of the story, answering as few questions as possible.
The best possible result is 12 out of 12. There is no limit on the number of times you can play this game.
The game progresses forward only; there is no option to go back to a previous decision point. The only way to revisit a decision point is to restart the game.
At the end of the game, a summary report including your answers will be generated. This summary can be downloaded and saved to your computer.
You can pause the game at any time by clicking on the video or pressing the spacebar
You can turn captions on or switch to full screen, by selecting “Game Options” from the menu.
The game uses high resolution videos and requires high-speed internet.
The game takes about 30–60 minutes to complete.

License

Icon for the Creative Commons Attribution-NonCommercial 4.0 International License

VGS: Transitions in Care Copyright © by oonastamant and mverkuyl is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License, except where otherwise noted.

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