13 Prebrief for Learners

It is important for you, as a learner, to complete this pre-brief prior to commencing the virtual gaming simulation (VGS) so that you are prepared for the educational content in the VGS. This pre-brief will also and  ensure common understanding of the expectations pertaining to VGS.                                                                                                              

Item Information
Prework 1.     Review the assigned readings related to end of life care/palliative care.

2.     The following End of Life Care open access OER was used as a basis for this VGS see https://milnepublishing.geneseo.edu/nursingcare/

3.     Review the following medications used in end of life care: Hydromorphone; Lorazepam & Glycopyrrolate.

Learning Objectives Review the learning objectives carefully you know what can expect to learn by the end of the VGS.
Expectations (process for whole experience) It takes between 30-60 minutes to play the VGS to completion. The debrief experience will take another 30-60 minutes (see individual debriefing guide). It is expected that you should complete the debrief as soon as possible after the VGS experience.
Technology The VGS is enabled by H5P which requires a strong bandwidth. If the videos load slowly, the bandwidth needs to be stronger.
Confidentiality During the VGS, we ask you to maintain confidentiality, as this permits other students who have not played the VGS to do so without any preconceived expectations or knowledge of the content and allows for a positive learning experience.
Fiction Contract A fiction contract is used to encourage you to play the VGS as if was a real clinical experience.

During the following VGS, you will interact with different actors within the acute care environment. Virtual simulation fosters active engagement in a relatively safe environment.  As the developers of the VGS, we do all we can to make the simulation as real as possible. We do recognize that this scenario is not real, but based on a potential end of life care experience. Moulage was used to make this patient look palliative. We ask you to engage in the simulation with healthcare professionals and the patient as if they were real. This approach will give you the best possible active learning opportunity.

Psychological Safety The virtual gaming simulation is designed for mature learners who are healthcare workers. Should you have any unsettled feelings before, during, or after the VGS, speak with your educator or contact counseling services at your institution.

 

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VGS: Transitions in Care Copyright © by oonastamant and mverkuyl is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License, except where otherwise noted.

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