Chapter 3 Images & Graphic Elements
Multimedia Communications by Marie Rutherford
Except where otherwise noted, this OER is licensed under CC BY-NC 4.0 (https://creativecommons.org/licenses/by-nc/4.0/)
Please visit the web version of Multimedia Communications (https://ecampusontario.pressbooks.pub/multimediacomm/) to access the complete book, interactive activities and ancillary resources.
Learning Outcomes
- Explore the effective use of images in multimedia communications
- Describe colour theory and explore computerized colour palettes considering branding elements in professional multimedia presentations
- Explore Gestalt’s Theory of Visual Representation
- Explore, practice, and apply the use of images and graphics
Incorporating Images and Graphics in Multimedia
Humans prefer and are drawn to visual elements and visuals are used in presentations to create a connection. The careful selection and development of the right visual is incredibly powerful. Consider an image is a visual representation of something. The terms image and graphic are often used interchangeably however they do have defined differences. An image is a term that refers to any visual representation of an object, scene, or person and it includes photos, drawings, paintings, and digital images. Graphics refers to visual elements used in design and communication and includes illustrations, charts, diagrams, and logos.
An image consists of an array of dots called pixels.. The physical size of the image, will depends on the resolution of the device on which the image is displayed. The resolution is measured in dots per inch or DPI. An image file format is a way structuring image data to allow it to be saved, stored, transferred, and copied.
There are a wide array of image file formats some common formats include:
- JPEG or JPG. Used for digital images
- PNG. Used for high quality graphics that require transparency (business logo)
- GIF. Used for simple animations
- TIFF. Used for professional photography, publishing and printing
Understanding images and graphics is critical for multimedia content development as good graphics enhances the end user experience often by making the presentation easier to navigate, accessible, and conveys complex information quickly and effectively, This chapter explores the effective use of images and graphics in multimedia communication.
Chapter Organization and Preview
Attribution & References
Except where otherwise noted, this page is created by Marie Rutherford, CC BY-NC 4.0