5.6 Key Chapter Terms
Chapter 5 Terms
- Acceleration:
- Increase in the speed of an object or animation over time.
- Animation
- The process of creating the illusion of motion through a sequence of images or frames.
- Animation Pane
- A feature in presentation software for managing and controlling animations within a slide.
- Anticipation
- A principle of animation that prepares the viewer for the main action, making movements appear more realistic.
- Appeal
- The visual quality that makes a design or animation attractive and engaging.
- Curate Content
- Organization and selection of relevant content to meet the needs of specific purposes or audiences.
- Custom Motion Paths
- User-defined paths along which an object moves in animations, often used in presentations.
- Deceleration
- The decline in speed of something-an object, an animation-over time.
- Exaggeration
- A principle of animation that allows movements or features to be blown out of proportion for dramatic or comic effect.
- Explainer Videos
- Short videos designed to simplify complex concepts into understandable materials, usually through animated means.
- Frame-by-Frame Animation
- A technique of traditional animation in which motion is achieved by drawing each frame of the animation individually.
- Frame-rate
- The number of frames of animation or video displayed per second which shows the smoothness of the movement.
- Mechanical Movement
- Movement that is stiff and repetitive, such as can be seen in animations involving robots or machinery.
- Morph Transition
- An animation effect where one object changes smoothly into another.
- Overlapping Action
- A principle wherein some parts of a character or object move at different speeds, which adds to the reality of the action.
- Parabolic Movement
- Motion that follows a curved, parabolic path, often utilized in physics-based animations.
- Processing Power
- Computational capability regarding the potential of a system to render animations or other tasks efficiently.
- Secondary Action
- Supplementary movements that added to the main action can create depth and make the scene more realistic.
- Slide Transitions
- Animated effects used between slides to produce visual continuity in a presentation.
- Slow In
- Gradual acceleration of an object’s motion, giving a more natural feel to the animations.
- Slowmation
- Simplified form of stop-motion animation with fewer frames, useful for educational reasons.
- Spatial Positioning
- Objects are arranged in space that produces depth or focus in animations.
- Staging
- The way elements are presented to guide viewers’ attention and clearly communicate the action that takes place.
- Stop Motion Animation
- A process by which objects are moved frame by frame and then photographed to produce an illusion of movement.
- Timing
- The tempo or pace of events in an animation that helps determine interest and credibility.
- Whiteboard Animation
- Videos where the animation emulates hand-drawn illustrations that could be used for telling stories or teaching.
Attribution & References
Except where otherwise noted, Terms and definitions are adapted from the pages and original sources cited within chapter 5, CC BY-NC 4.0.