1.6 Key Chapter Terms
Chapter 1 Terms
- Analog Media:
- It means methods of mass communication that includes non- digital and analogic media such as broadcasting, radio and tv, records and tapes.
- Buttons:
- Clickable features on a GUI which will launch a program when clicked or touched usually for physical or online applications.
- Co-creation:
- The procedure by which several stakeholders join forces in order to produce content, merchandise, values, etc.
- Co-destruction:
- Happens when a combination of the user and platform interactions lead to the loss of value.
- Decoding:
- The act of making meaning or understanding out of a communication by the receiver.
- Digital Footprint:
- Internet activities which many people leave behind while interacting with the internet.
- Digital Identity:
- The virtual persona of a person together with his/her personal information existing on the cyberspace.
- Digital Media:
- Information that appears in webpages, social networking sites or applications that are accessed through the Internet.
- Digital Platforms:
- Web 2.0 applications or platforms for the distribution of content, including YouTube, Facebook or e-commerce applications.
- Dormancy:
- A situation whereby the various accounts, content or platforms one has online are suspended but not closed.
- Dynamic Content:
- Content which may be in the form of interactive content, product/service offerings or anything that adapts its content in relation to the user activity.
- Electronic Data:
- Any data collected and sent through electronic means, inclusive of writing, voice or pictures amongst others.
- Hyperlinks:
- Hypertext links that are embedded into the material read by a user as clickable spots linking to other documents, Web sites, or media.
- Interactive:
- Media or tools that enable users to interact and respond, for example, games or quiz.
- Linear:
- Content that is presented in a temporal way that will be expected from a conventional movie or a lecture.
- MP3:
- An MP3 format of transmitting and storing sound files popular due to its usage of lesser space in its compression.
- Multimedia:
- The integration of writing, speaking, showing and informing all combined in a single project or presentation.
- Multiplatform Compatibility:
- The facility by which content or applications are, capable of running on different smartphones or operating systems.
- Negative Contribution:
- Activities that negatively affect the quality or feel of a platform or community; sending unsolicited messages or posting fake information.
- Non-linear:
- Material which is composed loosely and does not have to be consumed in a linear way, such as an interactive story.
- Social Media:
- Media that allow the users to generate, access, modify and share information, content and audiences over the internet.
- Technological Convergence:
- This is where one technology integrates various types of technologies to form a single product for instance; smartphone comprises a camera, global positioning system and internet.
- Virtual Reality (VR):
- A newer form of project involving the creation of advanced computer generated environments that give the user the sense of experiencing real or fictional places or events.
Attribution & References
Except where otherwise noted, Terms and definitions are adapted from the pages and original sources cited within chapter 1, CC BY-NC 4.0.