Chapter 1 Multimedia Definition and Application

Multimedia Communications by Marie Rutherford

Except where otherwise noted, this OER is licensed under CC BY-NC 4.0 (https://creativecommons.org/licenses/by-nc/4.0/)
Please visit the web version of Multimedia Communications (https://ecampusontario.pressbooks.pub/multimediacomm/) to access the complete book, interactive activities and ancillary resources.

Learning Outcomes

  • Define multimedia and explain its application
  • Outline the main components involved in multimedia communications
  • Explain the evolution of digital and social media and describe its interconnectivity with multimedia
  • Explore online engagement behaviours and digital footprint concepts
  • Practice and apply multimedia concepts
  • Identify and define key chapter terms

To open this chapter, watch the following video from Helen Morris-Brown on The Psychology of Communicating Effectively in a Digital World (16 mins) on YouTube.

Video source: TEDx Talks. (2016, February 1). The psychology of communicating effectively in a digital world | Helen Morris-Brown | TEDxSquareMile [Video]. YouTube. https://youtu.be/3aPaRWUqO-w

Introduction to Multimedia

Multimedia is a form of communication which combines diverse elements of communication formats. These elements include text, sound, audio, and video. The combination of these elements provides an opportunity to present  content in an interactive and engaging manner. Multimedia is an effective communication method as it enhances the presentation of information and if designed effectively it often captures the attention of the audience.

Digital media communications encompasses the exchange of information through digital technologies. Multimedia is a subset of digital media

Multimedia technology is often computer assisted tools or computer based applications which allow the developer to present content. Through the use of multimedia technology a creator can develop, manage, and manipulate multimedia elements to customize a presentation.

Application of Multimedia

Multimedia is everywhere. Its usage and application is found in entertainment, education, social media, website and webpage design, virtual reality, and in many business sectors. Organizations use multimedia presentations for training, onboarding, advertising, marketing, product promotion, and much more.

Categories of Multimedia

Multimedia is placed into two category types based on how users interact with it.

Linear. This is a non-interactive format of multimedia where the ability for the user to interact with the content is not presented. The user also has little or no control over how the information is presented.

Non-Linear. This is an interactive format of multimedia where the opportunity is presented for the user to engage in some way with the multimedia presentation. Interactive features can include; hyperlinks, buttons, games, surveys, tutorials, simulations, and games. Hyperlinks are added to a presentation to take the viewer to another location within the document or outside of the document. While int buttons are added to transform the presentation into an interactive activity and engagement tool.

Enhancing Engagement: The Power of Multimedia

Multimedia presentations are powerful as a communication tool. A presentation can simplify complex concepts and make them easier to digest. Multimedia leverages the human desire for visual appeal by incorporating images, videos, sounds, and graphics. These elements can capture attention and engage the viewer.  Adding clickable buttons and interactive elements like quizzes enhances the end user experience, by often associating a deeper meaning to the content.

Compared to text alone, videos and sounds can elicit an emotional response. These response can support an association with the content to make it more memorable for retention.

Creating Multimedia

Creating a multimedia presentation involves several key steps to ensure it is effective and engaging. Throughout this resource these steps will be revisited and explored further.

  1. Preparation: Identify your audience, define the purpose, and gather content.
  2. Planning: Outline your presentation and storyboard multimedia elements.
  3. Design: Choose a presentation tool and integrate multimedia elements.
  4. Content Development: Write your script and edit your content.
  5. Technical Setup: Check software/equipment and test multimedia elements.
  6. Practice: Rehearse, time your presentation, and get feedback.
  7. Delivery: Engage the audience and be prepared for questions.

This chapter explores the evolution of communication media, tracking its development from traditional print to interactive multimedia  formats and digital platforms.

Attribution & References

Except where otherwise noted, this page is created by Marie Rutherford, CC BY-NC 4.0

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