9 Module 2 – Human-Centered Design

Title slide. Human-centered design Session 2 - Understanding the Stakeholders

Welcome to module 2, human-centered design! In today’s module, we will be discussing a model of design thinking that places people as the main priority.

 

Learning Objectives

  • Explain how curricular problem-solving differs from problem-solving in the real world

 

  • Define Human-Centered Design

 

  • Apply Empathy, the first stage in Human-Centered Design in understanding a problem

 

Before we delve into human centered design, it is first important to understand the nature of problems. Real-world problems are significantly different than what we see in our classrooms, and this can be explained through understanding the nature of problems itself.

 

Image of presentation slide. Title: The Nature of Problems. Left-hand text: Structure and Complexity are core elements of problems: Complexity increases with the number of variables involved Structure increases with coherence of the variables.

When we look at the nature of problems, there are two main elements, including Structure and Complexity. The complexity of a problem is related to the number of variables involved. For example, if you are in a STEM field, then you are used to solving problems in which there is one unknown variable, and you use everything you know to find that variable. But with complex problems, you are working with many unknown variables and so it becomes a lot harder to pin down a ‘solution’. Essentially, the less that is known, and the more variables there are, the more complex and difficult the problems become.

 

The second core element of a problem is structure. You can measure structure with the coherence of the variables. So what do I mean by that? If you and a friend and working on a problem, the problem would be well-structured if you can both look at the information provided and agree on the interpretation of the information and what needs to be done to arrive at a solution. The problem would be ill-structured however, if you disagree on the interpretation of the information, the goals, what the next steps would be and even the constraints.

 

Let’s dive into some examples.

 

Image of a presentation slide. Title: The Nature of Problems. The center of the slide is a box, subdivided in 4 boxes. The box in the left bottom corner says "Converting temperature from Celsius to Fahrenheit." This is considered a less complex and well-structured problem. The right bottom box says "Explain what justice looks like." It is considered less complex and poorly structured. The top left box says "Solving a Rubix cube." It is considered more complex and well-structured. The top right box says "Star a small business." It is considered more complex and poorly-structured.

An example of a well-structured and less complex problem would be simply converting temperature from Celsius to Fahrenheit. It is less complex because there only one unknown variable, Fahrenheit, and it is well-structured because the process to convert degrees Celsius to Fahrenheit is a known equation.

 

Moving up, a well-structured but more complex problem is solving a Rubiks cube. It’s structured because you can all agree on what the objective of the game is, but what makes it complex is that you cant change any single tile without changing at least seven others.

 

Moving down to the right, a poorly structured but less complex problem is attempting to explain what justice looks like. What makes this less complex is that it’s only referring to one variable, and that is Justice. But, to now explain what Justice looks like, depending on your background, values, morals, justice can look very different. You could probably go in the dictionary to DEFINE justice, but to explain what it LOOKS like can be a downright contentious topic to discuss, making it a very ill-structured problem in that there may very well be differing ideas of the how to arrive at an ‘answer’ and even what the ‘answer’ would be.

 

Finally, the hardest challenge here, is starting a small business. What makes this a very complex problem is that there are so many variables involved to do so. From financing, base location, logistics, to marketing, and more. And what makes this a poorly-structured challenge is that there is no hard and fast rule to starting a new business. Typically with starting a business there is no ‘right way’ to do so, just a better or a worse way to do.

 

By now, I hope these examples have helped break down the nature of problems as it relates to complexity and structure.

 

So now what? Why are we seeking to understand this?

 

Similar to the four boxes on the image above, this image is of a graph. The X axis ranges from well-structured to poorly structured. The Y-axis ranges from less complex to more complex. The graph contains two circles. The first circle is neat the origin of the graph and says "Traditional Coursework," suggesting it is less complex and well-structured. The second circle is in the top-right of the graph, and says "MacChangers Projects." It falls along the more complex and poorly structured section of the graph.

Traditional coursework in university or in higher education in general tend to fall within the less complex and well-structured domain. This means that the problems you are typically exposed to have a right or wrong answer, or right or wrong process.

 

Sometimes, especially in your final years, you may delve into more complex problems OR poorly structure problems, but almost never both at the same time, unless you are in graduate or final year thesis or capstone projects.

 

Well, real-world problems, or MacChangers challenges, sit in the poorly-structured and more complex domain. And in fact, this where we operate post graduation and in the professional world. Almost everything we do in the professional world is poorly structured and very complex. The reality is, there are no formulas to real-world problems.

 

So, how do we start tackling big problems?

 

Image of a presentation slide. The title says, "What is Human Centered Design." The slide contains two bubbles. The photo on the right is of people all working collaboratively on a large sheet of paper. The circle on the left contains text which reads,"An approach to problem-solving that centers on the experience of the people at the heart of the challenges we tackle.​ Human-centered design invokes creativity, confidence, open-mindedness, and the ability to pivot."

We can start with a human-centered approach. Human centered design is a creative approach to complex and ill-structured problem solving. It’s a process that starts with empathizing with the people experiencing the problem and ends with new solutions that are tailor made to suit their needs. Instead of looking at the technological feasibility or the financial viability of a possible solution, we start with the people who have a vested interest in solving this problem, who we will refer to as stakeholders.

 

Throughout this entire process, as in the name ‘Human Centered’ makes explicit, it is important to remember that there is a human behind every challenge and so empathy with the user is the guiding strategy to developing meaningful solutions.

 

This slide is of the human centered design process. In sequential order, the process reads "Empathize, Define, Ideate, Prototype, Test." One arrow connects empathize and test and says, "Learn about ideas through testing." An arrow links the words define and test, which says, "Tests reveal insights that re-define the problem." Another arrow connects the test and ideate words. Beneath the arrow says, "Tests create new ideas for the project." A final arrow connects the prototype and ideate words and says "Learn from prototype to spark new ideas."
Adapted from Author/Copyright holder: Teo Yu Siang and Interaction Design Foundation. Copyright terms and license: CC BY-NC-SA 3.0
Human centered design follows a 5-stage process, and if you haven’t already guessed it, the entire MacChangers program follows these stages: Starting with empathizing with stakeholders, re-defining the problem, ideating, prototyping, and finally testing.

 

It is also important to note that this process is iterative in nature in that failure is expected, followed by re-ideating, re-prototyping, and re-defining to bring you closer to a better solution.

 

Image of a presentation slide. Title: Human-Centered Design, Empathy. Body of the slide: Understanding the experience of stakeholders allows us to re-define a problem by humanizing it.

Why do we empathize? We empathize because understanding the experience of stakeholders allows us to re-define a potentially vague or big problem through humanizing it.

 

Image of presentation slide. Title: Human-Centered Design. Sub-title: Ikea Case Study. Body of slide: “A few years back, IKEA was facing a problem with the shortage of manpower for their stores. Being a low-cost furniture manufacturer, they had their own limitations.” “Customers were frustrated waiting to get the ordered furniture from the warehouse.” To the right of the text is the IKEA logo.

Let’s take a look at a real-world example.

 

A few years back, IKEA was facing a problem with the shortage of manpower for their stores. Being a low-cost furniture manufacturer, they had their own limitations. Customers were frustrated, waiting to get ordered furniture from the warehouse. So this is a typical employee shortage of employees, shortage of manpower and trying to service the requests and the demands from the consumer.

 

Being a low cost furniture manufacturer, they had their own limitations. Customers were frustrated, waiting to get ordered furniture from the warehouse. So this is a typical employee shortage of employees, shortage of manpower and trying to service the requests and the demands from the consumer.

 

Image of a presentation slide. Title: Human-Centered Design. Sub-Title: Ikea Case Study. Body of the image is a table. The first column header is "Ikea." The content of the column, as a list, includes: Want to keep prices low for customers; To keep prices low, can’t hire additional employees; Want customers to have a pleasant shopping experience. The second column header is "Customers." The content of the column below Customers is a bullet point list. It says: Want affordable product; Want to receive their product in a timely manner. There is a picture of the Ikea logo on the right.

Let’s take a look at the two stakeholders in this situation.

 

The first stakeholder we’ll talk about is IKEA themselves. IKEA is very interested in keeping prices low for customers to improve customer satisfaction. However, to keep prices low, they can’t hire additional employees because in order to pay them, you need to charge more for your product. Finally, IKEA would like customers to have a pleasant shopping experience because that will increase the chances of them coming back.

 

From the customer perspective, customers want an affordable product, and they want to receive their product in a timely manner. If you were to solve this problem on pen and paper, your instinct might be for IKEA to hire more employees. But as was just mentioned, hiring more employees means that you need to charge more for your product and charging more for your product likely means that you will start to lose customers somewhere along the way. When working with stakeholders and when working with actual real people as opposed to pen and paper. It’s these kind of ripple effects that you’ll need to keep in mind as you design your solution. So what did IKEA do?

 

Image of a presentation slide. Title: Human-Centered Design. Sub-title: Ikea Case Study. Body of the slide contains two boxes with an arrow pointing right between them. The first box says "Initial Problem: Scarcity of Employees." The second box says "Re-defined Problem: Idle Time of Customers."

IKEA changed the problem from scarcity of employees to idle time of customers. Customers were frustrated. They were waiting and idle. Can we engage them? How might we engage them? Radio? Magazines? Or, could we ask them to go and pick up the furniture themselves from the warehouse? And thus, IKEA’s legendary business model of customer self-pickup was born in reframing the question itself. IKEA was actually able to capitalize on the idle time of customers in order to solve the very problem that they were copying through the process of human centered design, IKEA was able to put themselves into the shoes of the various stakeholders and find a solution that was very effective in solving the problem at hand.

 

Image of a presentation slide. Title: Human-Centered Design. Sub-title: Empathy. Body of the slide contains 6 boxes. There is one larger box in the center of the screen which says "Empathy." 5 boxes surround the center box and each have arrows pointing towards "Empathy." The first box says: Identify the most important Stakeholders. The second box says: Challenge your assumptions. The third box says: Guess less and cite claims. The fourth box says: Spend a day living like your stakeholders. The fifth box says: Ask stakeholders how and why questions to understand all underlying feelings and factors.

So let’s break down the first stage, empathize. How do we empathize and with who?

 

We start with the people who have a vested interest in solving this problem, who we will refer to as stakeholders moving forward. When considering stakeholders, there actually tend to be many more than we initially think. It’s best to begin with the interests of and the barriers faced by the three most relevant groups of stakeholders in order to better understand this.

 

Now that we’ve understood the WHO, let’s unpack HOW to empathize.

 

To truly empathize with a stakeholder, we need to start with challenging our assumptions about stakeholders because if we have pre-conceived notions about the stakeholders, it can inhibit us from truly empathizing with them. For example, a group of MacChangers students in the past were working on a challenge around people experiencing homelessness. They made the assumption, which is reasonable, that if spots were open in a homeless shelter, then people facing homelessness would occupy these spots. But that wasn’t true. There are high levels of abuse and violence within homeless shelters and so often people will choose not to go into them. Once again, while it was a reasonable assumption, it was not backed up by anything. It was simply a guess. It’s very easy for us to think from our own lived experiences about other people’s experiences. So it is critical to back-up any claims with citations.

 

Another way to empathize with stakeholders is to spend a day living like your stakeholder. There is no better way than to put yourself in the shoes of others. If your challenge is to reduce the impact of heat related illnesses in our urban core, take a walk in the city for more than hour on a hot, sunny weekend. Look around you, what does the built environment look like? What kinds of people are out and about? How are people mostly travelling? Are they walking, biking, cycling etc? How do you feel? Are you thirsty or uncomfortable? Imagine if you experienced precarious housing. How would you navigate yourself or where would you flock to?

 

Finally, whenever possible ask stakeholders how and why questions to understand all underlying feelings and factors.

Image of presentation slide. Title: Design the Ideal Wallet. The body of the slide is instructions: Tools: Paper & Pen or digital writing device; Miro Expectations: Be creative and ready to engage; You are encouraged to share video and audio in the break-out room.

Now let’s put this into practice. For the next few minutes, you will be designing the ideal wallet for a stakeholder. The tools you will need include a piece of paper and a pen, or your digital writing device. In this design challenge, we expect you to be extremely creative and ready to engage with the ‘stakeholder.’ If you are completing this module in an-online setting, we recommend using Miro to collaborate as a group.
Note for Facilitators: This activity can be found under a creative commons license offered by the Standford d.school, https://dschool.stanford.edu/resources/the-gift-giving-project.

 

Title: Design the Ideal Wallet - Takeaways. Body of the slide: What do you notice between your first and second iteration? Was it easy or difficult to generate ideas after interviewing the stakeholder? Do the second set of ideas feel like they are more tailored to meet the needs of the person you talked to?

What do you notice between your first and second iteration?  Were your ideas the second time around more interesting, funny, or even innovative? Or did you find it challenging to be creative? Was it easier to generate ideas and did they feel less contrived?

 

Title: Design the Ideal Wallet - Takeaways. Body of slide: Designing a product with insights from user observation is a much more productive process than starting from scratch

Do the second set of ideas feel like they are more tailored to meet the needs of the person you talked to? If so, you have experienced the power of empathy in action. With any luck you still got to see how designing a product with insights from user observation is a much more productive process than starting from scratch.

 

Title: The Challenge Guides. Body of the slide: Provide plenty of information from articles and community consultations to get you started on collecting information  Critical in following the process of human-centered design (HCD)

So where do you start? As you may know the challenge guides are available through avenue via  webpage links. Within these guides, you will be exposed to the context of the issue. By no means, however, is everything in the challenge guide whole encompassing. In a future session you will be doing more research to understand the problem. We recommend you bookmark your challenge guide, so it is easily accessible to you. It is critical that you read, watch, and familiarize yourself with these guides as they provide you with the relevant information to help you understand community derived issues as well as to kickstart empathizing with your stakeholders.

 

References

Da Silva, T.,Filipe Pereira, & Marques, J. P. C. (2020). Human-centered design for collaborative innovation in knowledge-based economies. Technology Innovation Management Review, 10(9), 5-15. Retrieved from http://libaccess.mcmaster.ca/login?url=https://www.proquest.com/scholarly-journals/human-centered-design-collaborative-innovation/docview/2450654229/se-2

 

Nandan, M., Jaskyte, K., & Mandayam, G. (2020). Human Centered Design as a New Approach to Creative Problem Solving: Its Usefulness and Applicability for Social Work Practice. Human Service Organizations: Management, Leadership & Governance, 44(4), 310–316. https://doi.org/10.1080/23303131.2020.1737294

 

Translated Resources — Stanford d.school. (2022). Retrieved 27 February 2022, from https://dschool.stanford.edu/resources/the-gift-giving-project

 

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MacChangers: A Guide to Short-Duration Learning Copyright © 2022 by MacChangers is licensed under a Creative Commons Attribution 4.0 International License, except where otherwise noted.

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