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Introduction
Leveraging Pop Culture and Digital Media
Pop Culture Impact On Mental Health and Well-Being
1. Gamification
2. Consideration for Students with Disabilities
3. Digital Therapy Tools
4. Social Emotional Learning (SEL)
5. Digital Media Literacy
Lesson Plan
Educator Resources
Introduction to Pressbooks
Pressbooks Youtube Channel
Digital Tools for Mental Health
The Organisation for Economic Co-operation and Development (OECD)
World Health Organization (WHO)
Social-emotional learning lessons for Students Digital wellness
Digital Literacy
Gamification in Education
H5P Tutorials
Fake News Game
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Role of Digital Media and Pop Culture in Therapy and Support Copyright © by Hiral Mistry and Abdul Farah. All Rights Reserved.