67 Chapter 54: Linear Equations
By: Nathalie Balbontin and Amelia Rinaldi
Linear Equations
Description
The “Linear Equations” lesson prompts the user to input a slope value, m, and a y-intercept value, b. Once the user has inputted the values, Scratch plots the line on a coordinate grid. Inputting different values for m allows the user to see how the steepness and direction of the line changes. Inputting different values for b allows the user to see how the line shifts upwards or downwards.
Lesson Introduction
Write a table of values on the board. The relationship should be linear. Ask students, “What is the pattern? What would y be when x = __?” Guide students towards discovering the linear relationship and introduce y = mx + b.
Working On It
- Students will create the code themselves as a form of learning to code. As students create the code, they will also learn about linear relationships.
- Once the code is created, ask students to play around with different m and b values to see how the steepness, directionality, and position of the line is affected.
- After students play around with different m and b values, have a class discussion about the students’ observations.
- Extension: To encourage higher-level thinking, ask students to propose a scenario, and then graph a linear equation that represents their scenario.
Consolidation
- Summarize the concepts learned in a class discussion. For example, “What does m represent?” or “What does b represent?”
- For students that completed the extension, ask them to share their scenarios with the class
Resource Information
Tags: Math, Linear Equation, Linear Relationship, Slope, Algebra, Graphing
Main Subject: Math
Other Integrated Subjects: Coding
Learning to Code?: Yes
Coding to Learn? Yes
URL Link to Code: https://scratch.mit.edu/projects/1120372278
Media Attributions
- Linear Equations Code
- Linear Equations Simulation