Bibliography
Berti, Irene, Maria G. Castello, & Carla Scilabra. Ancient Violence in the Modern Imagination: The Fear and the Fury. Bloomsbury, 2020.
Berti, Irene. “The Thrill of Ancient Violence: An Introduction.” In Berti et al. 2020, pp.1-12.
Caillois, Roger. Man, Play and Games. The Free Press, 1961.
Campbell, Brian. War and Imperial Society: 31 BC–AD 284. Routledge, 2002.
Cantabrana, Oskar Aguado. “Screening the Face of Roman Battle: Violence Through the Eyes of Soldiers in Film.” in Berti et al, 2020, pp.43-56.
Chapman, Adam. “Epilogue: Quo Vadis Historical Game Studies and Classical Receptions?: Moving Two Fields Forward Together.” In Rollinger 2020, pp.232-52.
Flegler, Alexander. “The Complexities and Nuances of Portraying History in Age of Empires.” In Rollinger 2020, pp.205-15.
Fromme, Johannes and Alexander Unger; eds. Computer Games and New Media Culture: A Handbook for Digital Games Studies. Springer 2012.
Fromme, Johannes and Alexander Unger. “Computer Games and Digital Games Cultures: An Introduction.” in Fromme & Unger 2012, pp.1-30.
Gilliver, Catherine M. “Battle.” The Cambridge History of Greek and Roman Warfare. Vol. II: Rome from the late Republic to the late Empire. Edited by Philip Sabin, Hans Van Wees, and Michael Whitby. Cambridge University Press, 2007.
Günzel, Stephan. “The Mediality of Computer Games.” In Fromme & Unger 2012, pp.31-46.
Guttmann, Alan. From Ritual to Record: The Nature of Modern Sports. Columbia University Press,1978.
Krentz, Peter. “Hoplite Hell.” In Men of Bronze: Hoplite Warfare in Ancient Greece. Ed. by Donald Kagan & G.F. Viggiano. Princeton University Press, 2013, pp.134-56.
Loy, John W. “The Nature of Sport: A Definitional Effort.” Quest 10:1 (1968), pp.1-15.
Lozano, David Seranno. “Si Vis Ludum Para Bellum: Violence and War as the Predominant Language of Antiquity in Video Games.” In Berti et al. 2020, pp.151-60.
Lozano, David Serrano. “Ludus (Not) Over: Video Games and the Popular Perception of Ancient Past Reshaping.” In Rollinger 2020, pp.47-62.
Machado, Dominic. “Battle Narratives from Ancient Historiography to Total War: Rome II.” In Rollinger 2020, pp.93-106.
McCall, Jeremiah. “Digital Legionaries: Video Game Simulations of the Face of Battle in the Roman Republic.” In Rollinger 2020, pp.107–124.
McGeogh, Kevin. The Romans. OUP, 2004.
McLuhan, Marshall. Understanding Media: The Extensions of Man. Ginko Press. 1994 (1964).
Osterhoedt, Robert G. The Philosophy of Sport: A Collection of Original Essays. Springfield, 1973.
Rich, John and Graham Shipley, eds. War and Society in the Roman World. Routledge, 1993.
Rollinger, Christian, ed. Classical Antiquity in Video Games: Playing with the Ancient World. Bloomsbury, 2020.
Rollinger, Christian. “An Archaeology of Ancient Historical Video Games.” in Rollinger 2020, pp.19–44.
Rollinger, Christian. “Prologue: Playing with the Ancient World: An Introduction to Classical Antiquity in Video Games.” In Rollinger, 2020, pp.1-18.
Sage, Michael M. The Republican Roman Army: A Sourcebook. Routledge, 2008.
Veugen, Connie. “Computer Games as a Comparative Medium: A Few Cautionary Remarks.” In Fromme & Unger 2012, pp.47-59.
Ward, Allen M; Fritz M. Heichelheim & Cedric A. Yeo. A History of the Roman People, 6th Ed. Pearson, 2014.
Weiss, Paul. Sport: A Philosophic Enquiry. Carbondale: Southern Illinois UP, 1969.
Whately, Conor. “The Roman Army.” In Gibbs, Nikolic & Ripat 2014, pp.285-306.